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The Justine has considerable close combat potential. It has around six high-powered, wire-guided slash harkens stored on its arms, shoulders and legs, with a seventh technically being its tail, which is a powerful whip-like MVS slash harken designed more as a weapon rather than an anchor.
Its hands also feature something similar to the Vincent's Needle Blazers, though far more destructive due to greater powerplant potential. Stored in its shoulders and legs are also particle cannons. Remember how the Gawain first was; it fired buckshot-like Hadron blasts before the weapons were improved? They operate similar to that, but they can also perform focused blast attacks.
Then it's also designed to carry additional equipment on the four hardpoints on its shoulders and legs; any weapons designed for the Einherjar or Norn series, or the Justine itself. It also has a high-output Energy Wing System different in concept to those used by the Albion and Guren; far more mobility and speed potential, but more energy consuming.
In the hands of a close range combat specialist, the Justine can be likened to a lion tearing its prey apart.
The hips and shoulders, hadron cannons or slash harkens?
Hi, I'm a newb, I've got a newb question. How does one make these lineart knightmares?
I took pieces of line art from a bunch of different sources and pieced them together to form this design. IIRC, this uses parts of mecha from Xenogears, Code Geass and Heroic Age, as well as a few tweaks here and there.
As for the cannon-like protrusions on the shoulders and thighs (taken from a derivative of the Fenrir from Xenogears Perfect Works), they open up to reveal a particle launcher. The lower cavity of the "fang" that reveals the particle launcher houses a slash harken per part, laid flat rather than on its side. The tether for the harken is stored in an internal ring fitted just beneath the hardpoints in both the arms and legs, so it doesn't get in the way of the parts operating the cannons.
Considering the Justine is primarily operated by a close combat specialist, the cannons practically operate in a similar manner to how the Gawain's Hadron Cannons first worked, though it's more like a solid buckshot of energy that can be focused into ranged blasts if necessary. Depending on if the wings are deployed or not, the energy output can be halved, as the energy wings, which can be considered quite different from those used on the Albion and Guren, drain a lot of energy.
Pretty much all of its particle-based weapons don't use hadron though; the people who developed this machine went down a different path from hadron particles and radiation wave technology, but they just simply call it a "particle." Haven't really thought much behind it, but it's a super-heated particle kept stabilized through a certain interior device used by the Justine called the Turbine Amplifier that burns up energy very quickly while amplifying it, making the Justine a high-performance machine with a surprisingly short operational limit.
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tl;dr: The hips and shoulders feature both cannons and harkens in them; cannons take up the majority of the space, whereas the harkens are laid flat in the bottom cavity of the "fang", their tethers wrapped around an interior ring beneath the visible hardpoints.
As for making knightmare frankens, I pretty much took parts of mecha from various sources; Justine came from mecha originating from Code Geass, Xenogears and Heroic Age for instance, pieced them together in Photoshop and made several tweaks, re-outlining and re-coloring the parts in the process.
My desire to draw such machines is superseded only by my desire to animate them. Maybe this is a first step?
I'll have to try my hand at this.
i made this franken with a shinkirou torso and the lancelot arms legs and body. and it's energy wings. but yet i have a hard time coloring it. mind giving me references?
[link]